This course includes over 11 lectures and 1.5 hours of content, suited to anyone with a basic understanding of Photoshop tools. If your interests lie in Game assets design, 3D modelling or texturing, then this course is for you.
Using ZBrush, 3ds Max, and Photoshop - we will cover the complete character creation process from start to finish!
Updated: added Week 5-6
This course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also
Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters.
MP4 1280x720 | Total time: 11h 33m | ENG | Project Files Included | 6.93 GB
MP4 1920x1080 | Total time: 6h 51m | ENG | Project Files Included | 4.32 GB
In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8.
In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers.
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