2 hours realtime commented video : Quick 3Dcoat demo, Creating the scene in Blender with the water shader and the cloud shader, difference between Eevee/Cycles for me.
See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.
Here I'll be taking you through a lesson on how to create a really unique design that can move and see in all directions, I explain in detail what the thought processes are and the process on how I created the design.
Character design tutorial, shows the process of designing an original design from scan data.
With this tutorial I show you how to create a fully realized Helmet design created to a very high quality standard. I discuss and show how I created such a refined design entirely in Z-brush using Dyna-Mesh
Created a helmet armour tutorial showing you what's possible to do in a very short period of time in Z-Brush. I explain in detail how I achieved the finished result and explain all the brushes and techniques I used.
With this tutorial I show you how to create and detail a robot Bust from 3D scan data, I explain how to best utilize scan data and to work with it rather then just carelessly scribbling all over it and disregarding what is there to use to your advantage.
This tutorial will show you how to create a super bad-*** space marine like design, AKA Juggernaut unit – 01! It’s a super long and detailed tutorial with a lot of great information that will help bring you up to a master level for creating a great character design. Its a must have for anyone looking to create a high end concept designs inside Z-Brush
We start off the course by introducing Arnold for Cinema 4d, where to find different Arnold tools and functions, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.
Fast UV island packing add-on for Blender.
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