Game Institute provides training in the field of video game design and development for learners of all experience levels. We teach the most important skills necessary for anyone interested in creating art or writing code for games. The company was founded by a team of artists, rogrammers, and teachers from the US and UK in 2001. We've trained thousands of designers and developers from all around the world since then, many of whom have gone on to
MP4 1280x720 | 2h 05m | ENG/RUS | Project Files | Updated: Added Russian translation
The Game Institute is very pleased to roll out an incredibly detailed new video-based workshop that is going to help get programmers up to speed quickly on the Unity game engine. The goal here is to go step-by-step through the development of a full and proper game with practical hands-on instruction.
Welcome To Unity & C# - How to make a Shooting game-Make a Complete game in Unity | Learn the basic concepts, tools, and functions that you will need to build fully functional 2D Games with the Unity game engine and C#.
MP4 1280x720 | Total time: 4h 09m | ENG
Udemy – Houdini Game Art – Create foliage for Games with Houdini | Updated: Added Russian translation
For those who haven’t managed to stop by and check out our new Software & Tools forums yet, I felt it might be a good idea to post a brief note to let you all know that the alpha version of our Carbon Game Development Toolkit is available now for all Game Developer Package members!
EPUB | ENG | 404 pages
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for
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