In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
In this course, Ian will take you through his process of developing creatures and characters for films. The importance of infusing believable anatomy, history and most importantly, character, into the design. We will Focus on what makes a design work from simple drawing to final concept sculpts and renders that fully flesh it out into a workable creation that could be used in a film or game.
In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage
Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt.
Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
Autodesk Mudbox v.2019.1 (Win/Mac) | Mudbox provides 3D artists with an intuitive and tactile toolset for creating and modifying high-quality 3D geometry and textures. Autodesk Mudbox digital painting and sculpting software provides 3D artists with an intuitive and tactile toolset for creating and modifying 3D geometry and textures.
Learn to sculpt female body, clothing, accessories, weapons, poly paint, pose and render the character in Zbrush.
In this course you will get nearly 3 hours of instructed video content that will help you improve your designed characters and also improve ease! I will be teaching key design principles to help you create a solid Base Mesh that can then be translated into any style of hand.
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