This course is designed for all users who want to learn how to create graphic animation and use these skills for planning, creating and publishing cartoons and HTML5 banner ads. Through this course you will learn basics of animation, keyframe concept, tweening, symbols, easing, rigging (character bones) and many more concept.
Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying motion capture to your characters.
This is an animation from Jason Ryan’s live weekly demo, during our Winter 2018 term with our latest Feature rig, Jeeves.
Dragonframe v4.1.5 for Win x64 | Dragonframe is stop motion animation software. It has been used to make several full-length motion picture films, including Disney’s Frankenweenie and Laika’s Coraline, The Boxtrolls, and ParaNorman, as well as the stop motion television show Shaun the Sheep.
Welcome to this course where we will learn advanced ways to use Maya's motion graphics toolset called MASH to create an elaborate logo animation.
This class covers adding physics to your animations in Adobe Character Animator. This is a motion capture program that uses your web cam as an animation trigger, which saves you a lot of time setting keyframes and helps with creating more naturalistic movements, but there are a lot of other ways you can add motion and animation beyond moving your head side to side.
The Complete Spine Game Rigging & Animation Course will show you how to create high quality stylized game animations that will stand up as professional work. The techniques taught in this course can be translated into just about any game animation software but this course specifically teaches Spine Animation.
Blender Certified Trainer Lee Salvemini presents a complete learning path to master animation in this new course, The Animation Primer!
Features coroutine-driven rock obstacles which the zombie (pc) must avoid. This section teaches the basics of developing in Unity. It provides students with the opportunity to work with animations, 3D editor, camera and much more.
Learn how to animate your rigged characters and objects using Unity's Mecanim animation system.
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