A 6-week intensive course on using Zbrush and integrating it as a powerful modeling tool; students will learn the skills needed to create hard-surface and organic models and problem solve for multiple areas of 3D asset creation.
In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush.
Welcome to The Facial Anatomy and Likeness Character Sculpting. In this course, you will learn about the construction of the human face. You will understand the bony parts, muscles, and fat that makes up the face anatomy. You will also learn how to observe and create a facial likeness of your choice. Starting with a sphere in Zbrush and turning it into a hyper realistic face with wrinkles and skin pores. You will even gain knowledge on how to
Learn to create Armour in fact any hardsurfaces in this detailed course, during this course I will lift the lid on the technqiues that are currently being used by professional to create armour using ZBrush, not just one technique but a pletherer of them! this course has been packed with key skills and its aim is for you to be able to create any kind of armour you choose or imagine!
Hello everyone in this course you will learn how to create very high quality skin
ArtStation – Fantasy Blade – Weapon Creation for Games | Real-time step by step tutorial
This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing
In this tutorial we will learn how to create a dragon head concept in Zbrush. We will go over the full sculpting process as well as the rendering and compositing of the final image. Every step of the tutorial is explained to make it as easy to follow as possible. Perfect for beginners and intermediate users looking to improve their sculpting skills and speed up their workflow.
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold,
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