“Only seeing is boring” once someone told me that and it was that moment when I started to learn how to be a Digital Artist. if that phrase also get into you and you want to learn how to create characters of all kind for television, movies or video games, then i’m sure that you will love this course. This course is designed so that step by step you learn how to give shape to your own characters.
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
I will share with you my techniques for sketching in 3D using ZBrush, from basics to advanced.
MP4 | Duration 18h | Project Files Included | Updated: Added Russian translation
Gumroad – 3dEx – Tutorial Collection – 05 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces to develop a strong portfolio quickly, without the need to commit to large scenes or complex assets. In this first part, Javier covers the fundamentals of his modeling and texture process.
Well known for his iconic and clean character designs, Dmytro Bajda shares his complete workflow for creating his Elven Warrior. In this tutorial, Dmytro shares the techniques and brushes he uses to achieve his high quality results. Watch as Dmytro creates several variations of his model before arriving at the final concept, demonstrating the possibility of utilizing ZBrush for concepting.
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is separated into sections which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the tutorial you will have learned something new to add to your knowledge, whether is the tools and
5+ hours of Zbrush Character Anatomy and Design tutorials, covering everything you need to know to sculpt a male character, from blocking out of a sphere to refining secondary details to the face. Then turning it into a new character, texturing and rendering inside of zbrush and composing it in photoshop.
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