Details are very Important for Your Portfolio and Work, The more details, the more expensive the work becomes.
This update focuses on fixes and tweaks to improve the overall ZBrush 2021.5 experience.
You will become a universal specialist who can do everything in 3D: create objects and environments, adjust textures and colors, animate and embed models in a 3D scene. Master Houdini, Autodesk Maya, Photoshop, ZBrush, and Marmoset Toolbag and you will be able to qualify for jobs in advertising, games, or movies.
In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.
"This tutorial is a complete case study of female realistic portraits, from model making, texture making, material making, hair making, and post lighting rendering, all the main points of making are fully explained. In addition, it will also explain how to collect the matte material of the character's skin by yourself, so that you can take it and use it at any time, and greatly reduce the texture drawing work in Mari."
A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games
2024x2024 (TIFF/BMP) 15- ALPHA MAPS
Hi there! This is my new (SET #2) custom made high resolution seam-brushes that I created for zBrush.
This is a Seam/Stitch alpha/brush set for ZBrush, 35 brushes and Height/alpha maps, all 1024x1024 or 2048x2048 in Tiff, PSD and ZBrush Brushes.
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