ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other
ArtStation - 20 Metal Damage Stencils/VDM Brushes(Pack1)
The sculptures of 2D and 3D Concept Artist Arsen Asyrankulov must be seen to be believed. In this brand new upcoming Organic Sculpting course, Arsen not only shares his method for producing poetic forms but also his comprehensive workflow so you can realize your own imaginations.
Includes 15 VDM brushes such as cuts, hammered surface, broken sword and arrow stucked in armor, micro surfaces of metal, rust.
Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art? This tutorial will help you understand and apply all aspects of creating high quality PBR game assets!
In this course, I will be teaching you how to create a realistic 3d sneaker using ZBrush. We will start by creating the base model of the shoe, also known as the wooden mould in the industry, this part is very important because all of the leather panels that will be making the final shoe will be extracted from this mould.
This 45 brushes pack and bonus resources is a ‘tribute’ I’ve been wanting to do for a long time and it is inspired by two of my favourite artists: Hans Ruedi Giger and Zdzisław Beksinski.
15 Video tutorial + Cut Procces Normal Speed without voice narration
In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed
Design stunning creatures for films and video games under the guidance of professional artist Milan Nikolic. You'll start by studying the anatomy of bipeds and multipeds, learn the ins and outs of sculpting in ZBrush and 3D Coat, and finally how to pose, texture, and present your creatures with polish and professionalism.
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