Download video course by Lukas Kutschera (ArtStation) – Ultimate Tutorial: Character Creation for VFX. This Tutorial has 2 GOALS: 1) Practical: Show a Precise Workflow You can follow with the Character Design of your choice, resulting in a strong Portfolio Piece. 2) Theory: Outline the more general Principles, Design Rules, and Key Skills to create appealing 3d Art What you get: - a total of 17+ Hours of video - Narrated tutorial, discussing
Learn to design characters for animation with ZBrush and 3D Studio Max Juan Solís - character modeler who has worked for Disney Animation, Dreamworks, Ilion Animation Studios and Blur Studios in projects such as Frozen , ThrollHunters , Spiderman or Tadeo Jones - has created an infinity of cartoon-style 3D characters throughout his more than 20-year career. The process of modeling 3D characters in a professional production is different from when
ArtStation – Blender to Zbrush Bridge This script set allows you to send files between Blender and ZBrush with only a few clicks. No more naming temporary files, or digging through menus. Dramatically speed up your workflow with this Blender Zbrush Bridge. See it in action here: https://www.youtube.com/watch?v=J7t9cawkS2U&ab_channel=Tiedie FAQ: What's the difference between this and GoB? GoB is great for linking a subtool between Blender and
ArtStation – [Tutorial] Stylized Game Character Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create stylized Character for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I hope you will enjoy it and hopefully learn something as well! :) CONTENT: 44 Videos = ~
Gumroad – Bison Modeling Tutorial with Nicholas Morel This tutorial has been designed for people who are familiarized with Zbrush & Maya (or equivalent). And want to work on animals or creatures. But don’t really have any knowledge in Anatomy and don’t know how to get started. Duration : 20 hours narrated (In english). No timelapse. Software : Zbrush ; Maya ; Arnold Level : Intermediate Prerequisite : Familiar with the used software
Udemy – Game Character Course – ZBrush to Substance Painter and more Learn to create a simple games character from scratch, in this indepth gaming course What you’ll learn After this course you will have an understanding of whats involved to create a games asset You will know how to exports from ZBrush into Substance and export direct from ZBrush Be able to figure out the best solutions for your projects Requirements Software Used: ZBrush 4 r8
UPDATED: ADDED RUSSIAN TRANSLATE. Over the years, I’ve done a lot of hard surface modeling in Zbrush and found myself learning many different techniques and workflows. I thought it might be useful to someone out there if I recorded it all on video and talked through the process with you.
ArtStation – 26 Male leg poses 3D models ZTL+OBJ+STL This is a collection of realistic male leg poses created in Zbrush. The pack consists of various 26 poses of male legs. Included files : -ZTL (26 subtools with 4 subdivision levels ) Decimated OBJ -STL (26 files) Decimated Each leg has 351,767 polys. Total polycount of all legs: 46,257,000 polys (ZTL file) Decimated total polys of all legs 9,251,000
ArtStation – WINGS – 33 Character & Creature wings Make sure to use Zbrush 2021.6.x or later. 33 Wings ZBrush subtool & IMM Brush. Super timesaver and idea generator - quickly spice up 3D sculpting/designing/concepting, or even augment and change existing sculpts. Included you will find: 12 pairs from the bat/dragon-type 10 pairs from the feathered/bird-type 6 pairs from the insect-type 5 pairs in the category of 'other' -Zbrush IMM
ArtStation – FEATHERS - 40 High poly sculpts and IMM Brush Make sure to use Zbrush 2021.6.5 or later. 40 High poly sculpts Super timesaver - quickly spice up 3D sculpting/designing/concepting, and a great accompaniment to Wings. Included you will find: 14 primary feathers 10 secondary feathers 6 covert feathers 5 "dirty" feathers 5 stone feathers -3 x Zbrush IMM housing all 40 feathers (IInsertMultiMesh .ZBP), with "_HIGH" being quite high
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