This is a short and fast-paced course based on the recordings from the ZBrush for illustrators workshop. I'll walk you through all the steps of the production from concept and gathering references, to creating custom assets, building a full scene, materials, rendering, and compositing.
In this walk-through, I will take you through creating character hairstyles, in this case, we are going dreadlocks in ZBrush.
Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using ZBrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.
Domestika Basics · 6 courses included
Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans.
Pixologic ZBrush v2021.6.6 Win/Mac x64 | ZBrush version 2021.6.6 focuses on fixes and tweaks to improve the overall ZBrush 2021.5 experience. It is highly recommended for all ZBrush users.
The Digital Clay “Essentials” toolkit is a collection of ever-evolving tools celebrating the essence of digital sculpture in Zbrush. Wrapped in a beautiful UI, it’s designed to help you breaking through to creative freedom while finding your voice as a sculptor. It’s the official toolkit of “The Art of Sculpture” Youtube series.
Skillshare – Substance Painter & Maya: Low Poly Character Making
This course will take you through the entire process from A to Z, teaching you a production proven workflow for creating skin textures and building skin shaders used by professional vfx artists in studios all around the world. We will delve deep into both the technical aspects of the workflow, as well as the creative thought process behind our decisions, making sure to explain not only the “how” but also the “why” of we use these techniques.
Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.
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