Udemy - Zbrush to 3d Printing Bring your 3d Models to Life. Are you interested in 3d printing but don't know were to start? Would you like to create amazing characters, props and prototypes? If that is the case then I welcome you to this course. In this course we will learn all the necessary information to bring your ideas to life and into the real world thanks to the 3d printing technology. By the end of this course: ● you'll be able to model
Udemy - AAA Game 3D Character Art course Module 01 - Body. Learn how to make AAA Character for Games using top quality workflows! What you'll learn Full Realtime Character workfloww Sculpting Muscles Sculpting Face Different skin detailing techniques 3D Scan texture workflow Concepting Character and Tattoo patterns Materials for Game engines Baking in Marmoset Toolbag Texturing in Substance painter How to texture tattoos with different
Udemy - Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course. An in depth course on modeling and sculpting realistic Bane Bust What you'll learn Sculpting muscular body Adding Skin details, veins and many more Making Bane's cool props such as t-shirt, mask, gloves, belt Making hard surface details with proper topology for clean subdivisions Learning important technics for modeling different props Making retopology from sculpted mesh
Domestika - 3D Character Design From Drawing to Modeling. (English with Multi-Subs). Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya Portraying a character’s personality when rendering in 3D begins with imagination and a 2D sketch. Self-taught visual development artist Segun Samson is passionate about developing captivating characters that connect with their
ArtStation - ZBrush Plugin Ref Switcher. Switch the references paired with the custom camera angles with one hotkey! Compatibility: From ZBrush 2019 64 bit and higher Installation: Extract RefSwitcher.ZIP to \Pixologic\ZBrush 20XX\ZStartup\ZPlugs64 Restart Zbrush The Ref Switcher will appear in the Zplugins panel. Release Notes Relase 1.3 Fixed Bugs: Auto switching to the last project. Incorrect camera loading with the close zoom. Note: Relase
FlippedNormals – Beginner’s Guide to Creature Creation for Games. Are you a beginner and want to create a game character from scratch and take that to a game engine ? If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games. INSTRUCTOR My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we
FlippedNormals - Concept Sculpting an Orc Bust. Learn how to sculpt an orc using production-proven techniques from the film industry, with live commentary. The methods used here can be used to sculpt any creature and can really serve as a foundation for all your future sculpts. If you’ve had issues with getting started with sculpting, this series is perfect for you. FOLLOW ALONG The sculpt has been saved out while sculpting as Ztools, so you can
FlippedNormals – Stylized Character Sculpting in ZBrush – Majora & Skull Kid. In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works. FROM A 2D CONCEPT TO A
FlippedNormals - Concept Sculpting for Film and Games. In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it. PRESENTED BY SENIOR CHARACTER ARTISTS The course is
Gumroad - Step by Step Base Meshes - Marie Antoinette. 10 base meshes to level up your art by focussing on the fundamentals of shape and proportion instead of worrying about the software! These base meshes can be used in any sculpting app and are intended to be used as a reference tool. Each mesh represents a different key shape or 'level' of the sculpt. By trying to achieve these shapes you will start learning whats really important to
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