This course, the first in a four-part series, teaches you about the basic techniques of AR application development using Unity and AR Foundation. First, instructor Parth Anand teaches you what augmented reality is, a little bit about its history, and some examples of popular AR apps. He explains the differences among augmented, virtual, and mixed reality, then discusses how AR benefits different industries such as education and architecture.
This course was funded through a massively successful Kickstarter campaign. In this course, you learn how to build small VR Games and one Big Mobile Game using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
In this course, you learn how to build a 3D and 2D game with Unity® and Blender as well as Photoshop and Magicavoxel. This course is unique because we make both the code and the art for the game from scratch.
You will learn the fundamental knowledge of game level design. You will learn about blockouts, metrics, visual language, composition, light, navigation, as well as perception and work with different types of spaces. And that's not all! You will learn the fundamental knowledge of game level design.
Have you ever wondered how NPCs and monsters find paths from one point to another? In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.
The explosion of growth and innovation in the virtual reality (VR) industry has led some to describe it as the next level in computing. In this course, discover how to create meaningful interactions for users of VR content. Join instructor Roger Miller as he shows how to use Unity to create intuitive user interfaces for VR on the Oculus Quest.
Implement a Dialogue Editor and Quest System and integrate it into an RPG project.
In this course we use C# code to write the script in the unity game engine and go over the creation of a unique 2D Character controller which has extra functionality such as movement smoothing, single, double triple & infinite jump, sliding down slopes, air control. In the beginning of the course the assets are supplied so we can setup the scene for our character.
In this course, we will be making an addictive 3D Runner game, that we will monetise with ads.
Create online multiplayer games in Unity using Mirror. Tutorials cover client-server model, LAN, using Steam, and more.
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