
MP4 1920x1080 | 0h 42m | ENG | Project Files | 2.19 GB

Allegorithmic Substance Painter 2017.2.0-1736 Win | 1.26 GB

MP4 1280x720 | 2h 18m | ENG | Project Files | 1.15 GB

MP4 1280x720 | 3h 46min | ENG | Project Files | 1.6 GB

In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.

Allegorithmic Substance Painter 2017.1.0.1661 Win x64 | 1.25 GB

MP4 1280x720 | 3h 04m total time | ENG | Project Files | 3.53 GB

Video сourse: Texturing a Game Character in Substance Painter and Designer In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow. Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create

MP4 1920x1080 | 25h | ENG | Project Files | 20.8 GB
Tags
Archive
« March 2025 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | |||||
3 | 4 | 5 | 6 | 7 | 8 | 9 |
10 | 11 | 12 | 13 | 14 | 15 | 16 |
17 | 18 | 19 | 20 | 21 | 22 | 23 |
24 | 25 | 26 | 27 | 28 | 29 | 30 |
31 |
Vote
New Daz3D, Poser stuff
New Books, Magazines