![Levelup Digital – Modeling and Texturing a Mechanical Dog](/uploads/posts/2020-07/1594919498_yxeod2c.jpg)
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes
![Levelup Digital – Modeling, Texturing, and Shading Volcanic Rocks for Unreal](/uploads/posts/2020-07/1594896096_fbmra7h.jpg)
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
![Gumroad – 3dEx – Character Clothing](/uploads/posts/2020-07/1594733587_3iilo5u.jpg)
Stylized Clothing Modeling, Sculpting, Texturing Videos
![Gumroad – 3dEx – Tutorial Collection – 04](/uploads/posts/2020-07/1594555080_4.jpg)
Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
![The Gnomon Workshop – Modeling and Rendering a Realistic Jumping Spider](/uploads/posts/2020-07/1594550005_the-gnomon-workshop-modeling-and-rendering-a-realistic-jumping-spider.jpg)
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering
![Gumroad – 3dEx – Tutorial Collection – 03](/uploads/posts/2020-07/1594487552_3.jpg)
Gumroad – 3dEx – Tutorial Collection – 03 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
![Gumroad – 3dEx – Tutorial Collection – 02](/uploads/posts/2020-07/1594470792_2.jpg)
Gumroad – 3dEx – Tutorial Collection – 02 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer | Most videos contain no Commentary.
![Gumroad – 3dEx – Tutorial Collection – 01](/uploads/posts/2020-07/1594458011_screenshot_2020-07-11-3dex.png)
Contains Many Tutorials on creating Stylized Assets. Models, Brushes and Smart Materials are Included. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
![ArtStation Marketplace – Easy Dirt – Substance Painter filter](/uploads/posts/2020-07/1594030748_1.jpg)
A Substance Painter filter for easy way to modify dirt.
![Levelup Digital – Creating a Fantasy Trim Texture](/uploads/posts/2020-07/1593944190_philliu_fantasytrim_part_intro.jpg)
Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects. This tutorial takes you through some great workflows on how to create super detailed shapes utilizing Maya, Substance Designer and Substance Painter to get incredible results.
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