Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
Stylized Clothing Modeling, Sculpting, Texturing Videos
Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering
Gumroad – 3dEx – Tutorial Collection – 03 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
Gumroad – 3dEx – Tutorial Collection – 02 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer | Most videos contain no Commentary.
Contains Many Tutorials on creating Stylized Assets. Models, Brushes and Smart Materials are Included. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
A Substance Painter filter for easy way to modify dirt.
Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects. This tutorial takes you through some great workflows on how to create super detailed shapes utilizing Maya, Substance Designer and Substance Painter to get incredible results.
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