Interested in creating realistic environments for animation, architectural visualization, or games? This course can help you get started. Join instructor Darrin Lile as he steps through how to create a scene with Blender and Substance Painter. Darrin shows how to model rooms, explaining how to create the walls, doors, and windows of a coworking space.
Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand.
Hi, this is start to finish course about how to create SrormBreaker with Blender 2.9 and Substance Painter.
Capable of exporting thousands of marble textures! With simple artist-friendly controls, you'll be able to choose between seamless slabs or professional tile layouts, allowing you to adjust the size, tilt, colors, patterns and more, to create the perfect marble surfaces for your scenes
Welcome to the Substance painter - complete 3d texturing course. In this course you will learn all the tools and trechniques used by artists within substance painter to make detailled and realistic 3d textures on your 3d models .
This online course will teach you everything that is important to get started with PBR texturing in Substance Painter. All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.
Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.
In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in
Steps to create realistic vehicle with Blender 2.8 and Substance Painter 2020
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