A comprehensive, must-have course for the creation of two studio-quality hard surface game assets.
With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4. Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment.
You will see the process of designing, modelling, texturing of Victorian-ish gothick-ish style garment you can see on the picture. All her streams aren’t available any more and you will not find them anywere. These were leached from her twitch page. The quality is almost untouched during compressing. Yes, she was streaming in this resolution.
Create 3D worlds to share with creative directors, tell more dynamic stories, and streamline your creative process. Industry professional Nick Hiatt covers his entire process in Maya, Substance, Redshift, and Photoshop, but the techniques in this training are not software dependent. Learn to use whichever tools you're most familiar with to create unique characters, detailed environments to place them in, and how to arrange everything into a
Are you struggling to create realistic skin textures for your human character models? you don't know how to paint colored skin? then this is the course for you.
This is a tutorial for creating Trimsheets. We learn a lot of techniques from this one. The tutorial is suitable for beginners and intermediate users who have a bit of 3d understanding. We create 2 seperate trimsheets. one for mostly structural pieces (Stone) and one for props (Wild west).
Learn how to paint a 3D model with this ‘Substance Painter – PBR texturing a Goblin character’ course. Find out how you can create and apply realistic PBR smart materials using these industry standard techniques. Transform a basic 3D model into a complex character the lessons which will teach you how to add custom detail to your character using these simple techniques.
The video game industry is a sector in constant evolution and those who want to dedicate themselves to it must be able to keep up and be in constant learning. 3D artist Paula Sánchez-Ferrero is passionate about video games and, since she started a few years ago, she has advanced in her field by leaps and bounds, having collaborated on AAA projects such as Metro Exodus, Call of Duty: WWII and Overkill's The Walking Dead .
Riot's Senior Character Artist, Rosa Lee is back with another tutorial showcasing her workflow for creating a highly detailed character. Inspired by the 1968 film Romeo & Juliet, Rosa will be taking us through her process of modeling, texturing, and rendering a Renaissance-era Juliet. In this step-by-step tutorial, Rosa breaks down the process how to capture the facial features of a character accurately.
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