Hello there I am 3d artist. I would like to Show you how to make a game ready Triple barrel hand cannon. We will go through the hole Process from blender to Substance painter, First ill teach you everything you need to know about blender and what we need to know for this course, You will learn all about mirror modifiers, Bevel, Boolen and more. I will then show you how to install addons and use them, We will start modeling the gun from start to
Creating a metro train interior in Unreal Engine 5
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.
So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you. My name is Niko, and i am a character artist for more than a decade now. In this course i will show you how to start working with Substance painter and make a nice good looking
Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.
Learn how to create 3D assets from a concept to your portfolio. In this course, you will learn how to analyze a concept, regardless of its quality. We'll create our model from scratch with full details of why something is done. You'll also learn how to add details by sculpting in order to advantage of the best of both worlds: The modeling tools in Blender and the sculpting power of ZBrush. After that, we'll prepare everything to go to Substance
Master Blender, Substance Painter, Marmoset Toolbag 4 and create a gameready revolver + attachments along the way
Create a Pocketwatch in Blender and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish. We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various
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