Allegorithmic Substance Designer 2019.1.2.2391 Win x64 | Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
MP4 1280x720 | Total time: 4h 22m | ENG | Project Files Included | 941 MB
In this fully narrated, step-by-step tutorial, Bogodar shares his personal techniques for creating a Mustard Leaf. Whether you’re new to Substance Designer, or a seasoned user, you will come away with something new to integrate into your workflow.
In this fully narrated, step-by-step tutorial, Patrick breaks down his approach into several easy to follow along stages - reference analysis, blockout, high poly, texturing, low poly, and final presentation. Gain insight into Patrick’s 3D modeling and texturing pipeline for vegetation creation and incorporate it into your own workflow.
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software.
The Gnomon Workshop – Building a Stylized Environment with Martin Teichmann – Included Volume 1 - 3
Allegorithmic Substance Designer 2019.1.1.2320 Win/Mac x64 | Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
In this tutorial we learn how to use the true power of Substance Designer by diving into the world of parameters and generators. We will be building a full project from start to finish, going through the different parameter types and ways of setting them up.
Download Allegorithmic Substance Designer 2019.1.0 Build 2273 for Win/Mac x64 | Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.).
Well known for his crazy experimentations in Substance Designer and his mind-blowing attention to detail, Eric has collaborated with Levelup.Digital to bring you insights into his workflow. In this fully narrated, step-by-step tutorial, Eric builds an Octopus Tentacles project from start to finish.
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