In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. | Updated: Added Russian translation
Gumroad – Houdini Game Dev Toolset (RUS) | Welcome to the Houdini Game Dev Toolset series! After watching these short introductory videos, you'll be able to create your own automated pipeline for asset creation in minutes.
In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. | Updated: Added Russian translation
In this course, Unity Lighting Fundamentals, you’ll learn the basics of lighting in Unity. You’ll start by learning each of Unity’s different light types. | Updated: Added Russian translation
The Gnomon Workshop – Introduction to ZBrush 4R8 (ENG/RUS, Updated: April 2018) | Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. | Updated: Added Russian translation
With MILG11: Hard Surface Modelling Tactics for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. | Updated: Added Russian translation
Learn Squared – Futuristic Character Design with Maciej Kuciara (ENG/RUS) | Senior concept designer Maciej Kuciara takes you through the entire futuristic character design workflow. Learn alongside UI designer Ash Thorp as you practice everything from loose sketching techniques to advanced final render procedures. | Updated: Added Russian translation
In this course, Iterative Level Design in Unity, you will step through the creative process of level design from Design Document to gray-boxed level. | Updated: Added Russian translation
Gumroad – Quick UV Mapping For Production by Chung Kan (ENG/RUS) | In this tutorial you will learn how to quickly create production ready UV mapping using both 3dsmax and zbrush. This workflow has reduced my UV creation time by 40% in a professional production environment. | Updated: Added Russian translation
Alexei Brin – Cinema 4D & AfterEffects (RUS) | The video course is designed for both beginners and advanced users. We start from the base and end with the creation of the Broadcast miniature.
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