16 hours likeness sculpting tutorial going over basic likeness shape sculpting, secondary anatomy shape sculpting, eyeball placement, pose, wrinkle and skin pore detail sculpting, eyebrow, eyelashes, stubble and fibermesh hair creating. | Updated: Added Russian translation
Tutsplus – An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier (ENG/RUS) | In the first part we'll look at a few ways to map many of the primitive objects found in Max, how to manually pick seams, and how to minimize texture stretching and distortion. | Updated: Added Russian translation
Gameinstitute – Game Mathematics (ENG/RUS) | “Game Mathematics” refers to the mathematics that every game programmer needs to know in order to write cutting-edge games; whether two-dimensional or three-dimensional, strategy, fantasy, action or adventure. | Updated: Added Russian translation
Are you in 3D business and would like to include custom made 3D fabrics to your renders? Or perhaps you’re a fashion designer that wishes to present ideas in a realistic way? Tackling a pattern-based interface can be challenging at first. In this course, Marvelous Designer Fundamentals, you’ll learn the very basics, getting accustomed to the interface and new way of thinking. | Updated: Added Russian translation
3DMotive – 2D Cell Shading in Photoshop (ENG/RUS) | In this course, Colleen Larson will demonstrate methods for quickly coloring character artwork in a cell shaded style, while focusing on production value as well as flexibility. | Updated: Added Russian translation
Udemy – Shader Development from Scratch for Unity with Cg (ENG/RUS) | This course presents a comprehensive guide to programming with Cg and High Level Shader Language in Unity's Shaderlab to create your own visual surface effects for colouring and lighting game objects. | Updated: Added Russian translation
Creating Hand Painted Textures in Substance Painter (ENG/RUS) | In this course, Creating Hand Painted Textures in Substance Painter, you’ll learn how to make something look beautiful and believable while relying entirely on what we can do in our base color map. First, you’ll explore how to create realistic looking metal effects without any real reflections to depend on. | Updated: Added Russian translation
In this course, Creating AI with Behavior States in Unreal Engine, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios. | Updated: Added Russian translation
Gumroad – Medieval Building Design by Yu Cheng Hong (ENG/RUS) | MP4 1920x1160 | 2h 25m | ENG/RUS | Project Files | Updated: Added Russian translation
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