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2019-08-5
2
Packt Publishing – Create a Game Character: Blender, Substance Painter, and Unity
Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters.
Author Alex
2019-08-1
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Packt Publishing – Game Development with Unity and C# – Build a 3D Endless Game with Unity
Learn Unity game development & C# scripting. Build games with Unity and use Unity 2018 & C# to build 2D games.
Author Alex
2019-08-1
2
Packt Publishing – Game Development with Unity and C# – Monster Eats Candy
Learn Unity game development & C# scripting. Build games with Unity and use Unity 2018 & C# to build 2D games.
Author Alex
2019-08-1
0
Packt Publishing – Game Development with Unity and C# – Build a Santa Run Game
Learn Unity game development & C# scripting. Build games with Unity and use Unity 2018 & C# to build 2D games
Author Sonya
2019-07-31
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Packt Publishing – Create a Game Environment with Blender and Unity
Learn how to create your own game environments with Blender, Photoshop, and Unity! Discover how to bring your own game designs to life by using Blender and Unity in a more integrated way than you may have seen before. Create a test build in Unity
Author Alex
2019-07-26
2
Packt Publishing – Learn Animation Production with Blender
Packt Publishing – Learn Animation Production with Blender | Use Blender 3D to create your own amazing 3D animations
Author Alex
2019-07-17
0
Packt Publishing – Advanced Photoshop: Tips, Tricks and Techniques 2019
This course offers learners a collection of powerful, useful, and specific techniques for improving the work they do with Photoshop. This course is about discovering new photo-editing possibilities and using Photoshop to create great pictures. Each section covers a unique aspect and shows you how to apply different tips and tricks to enhance your project.
Author Alex
2019-07-17
2
Packt Publishing – Blender 2.8 Game Character Creation
Packt Publishing – Blender 2.8 Game Character Creation | In this course, you’ll create a game character using Blender 2.8, export it to Unity, and configure it so you can control it in the game engine.
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