Packt Publishing – Blender 2.8 Game Character Creation

Author Alex
2019-07-17
990
2
Packt Publishing – Blender 2.8 Game Character Creation

Packt Publishing – Blender 2.8 Game Character Creation

More Information:
Learn
Create 3D modelling in Blender 2.8
UV mapping
Texturing and sculpting
Baking a normal map
Rigging a character in Blender 2.8
About
In this course, you’ll create a game character using Blender 2.8, export it to Unity, and configure it so you can control it in the game engine.

Beginning with modelling, you’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender’s texture painting tools to create the character’s clothes and you’ll use the Sculpt tools to create high-res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating custom shapes to control the character. Once the rig is done, we’ll show you a cool technique: using Blender 2.8’s new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations and get the character running around the level.

If you’ve ever wanted to create a game character and are interested in getting up-to-speed in Blender 2.8, then this course is for you. So, join me as we create a game character in Blender 2.8.

All the code files are placed at https://github.com/PacktPublishing/Blender-2.8-Game-Character-Creation

Style and Approach
This course is designed to help you build something from scratch, from prototype to near completion. It covers theory and implementation with real app examples.

Features
Animating a 2D face with Grease Pencil
Creating animation cycles for a video game
Exporting a character and animations from Blender 2.8 to Unity
Creating a C# script in Unity to control a game character

Course Length 9 hours 6 minutes

Date Of Publication 28 May 2019

Download links:
Comments
  1. Down
    downunder2020 February 17 16:52
    hitfile links are down sadly, can they be updated? thx in advance.
    1. Sonya2020 February 18 16:51
      Sorry, these files are missing.
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
I am not robot: *
Archive
«    November 2024    »
MonTueWedThuFriSatSun
 123
45678910
11121314151617
18192021222324
252627282930 
October 2023 (1)
May 2023 (1)
February 2023 (519)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium