Discover what it takes to make great-looking product renders for print, packaging, and online marketing materials. By breaking down and investigating real-world examples and what techniques are used to showcase products in reality, instructor Jesse Flores reveals how to create an effective digital lighting workflow using Maya and V-Ray that offers complete control over the lighting in your scene, as well as how to rebuild renders in
"This tutorial is a complete case study of female realistic portraits, from model making, texture making, material making, hair making, and post lighting rendering, all the main points of making are fully explained. In addition, it will also explain how to collect the matte material of the character's skin by yourself, so that you can take it and use it at any time, and greatly reduce the texture drawing work in Mari."
Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.
Learn the tricks and techniques to push your VFX Compositing to the next level. Use elements and integrate them.
A VFX Compositing course on integrating computer generated images into the real world, using Nuke!
This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff).
The Foundry Nuke Studio 12.2v3 Win x64 | Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.
Peregrine Labs Bokeh 1.4.7 for Nuke v12.2 (Win/MacOS) | A fast and efficient plug-in for producing out of focus effects within The Foundry's Nuke.
Learn 3d VFX Compositing workflows inside of Nuke from a PRO. Projections, 3d camera tracking, cleanplating, and more!
Learn a variety of advanced VFX Compositing and Color Grading Techniques in Nuke.
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