Download video course by Gumroad – Decal Technique For Hard Surface Environment. In this tutorial, I'll show you the Decal Technique for Hard Surface Environment which I used in my latest project. We'll create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals. --- Ah? Do you want to create your own luxury spaceship? Look no further! This technique can save a lot of your time and you can create even 100-meters spaceship
Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art? This tutorial will help you understand and apply all aspects of creating high quality PBR game assets!
In this tutorial Mathew O'Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.
I'll show you one interesting technique in Modo. It'll push your creativity and allow you to create thousands of different Buildings, Spaceships, Weapons etc. in one click.
With Modo, artists have a powerful 3D platform for modeling, rendering, texturing, and animating. This is the second of a two-part course. In the first course, instructor Richard Yot showed how to create a detailed shoe model. In this course, Richard uses the process of rendering a shoe to explain what makes Modo different from other 3D tools, as well as teach key workflows for modeling, lighting, and rendering beautiful 3D objects.
Take to the skies with this MODO training video which delves into the realm of clouds. You will learn quick techniques to create background skies in record time. You will also learn how to create volumetric clouds, complete with 3D textures which give them lifelike depth. You will dive into the volumetric shading panel and learn the ins and outs of creating the looks you need with your volumes.
In this course, the first installment in a two-part series, learn how to model a shoe from scratch using Modo, a powerful platform for 3D modeling, rendering, and texturing.Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from
This introduction to Vray for Modo will help to demystify how to best approach using Vray in Modo, particularly when it comes to creating materials and what render settings to use.
This tutorial will give you an up to date overview of the Modo render engine and outline the most straightforward approaches for dealing with noise.
This tutorial is a deeper dive into Modo's procedural modelling, building on the concepts in the introductory video and taking things a step further with an introduction to using the Schematic View in conjunction with the Mesh Operator Stack. The reasons why you might want to use the Schematic View are clearly explained, with several practical demonstrations of Schematic-based workflows that can unleash some powerful procedural modelling
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