Tesla Cybertruck creation from start to finish with Marwan Hussein What you’ll learn Learn how to setup the scene and add the blueprints images using easy method Learn how to use Blender modeling tools to model the truck without any plugin from outside Learn how to get clean nice modeling results by fixing any shading issues Learn how to use Shrinkwrap modifier as modeling technique to get clean sharp geometry looking Learn how to use displace
Learn to create high quality 3D Furniture models with Sketchup & Vray What you'll learn Learn to create advanced Furniture models in Sketchup Learn to use advanced plugins like Clothworks, Vertex Tools, Subd & more Learn product design rendering & lighting setups Learn to create high quality materials for product renders Learn advanced modeling techniques in Sketchup Requirements Some experience in Sketchup & Vray helps
Model, Unwrap, Bake & Texture a Game 3D Environment using Blender, Substance Painter, Marmoset Tool Bag & Unreal Engine What you'll learn High Poly to Low Poly Modeling Proper way of unwrapping clean UVs Creating professional baked maps Normal map detailing & texturing Game design level building Art of effective lighting Post processing and effects Requirements Basic knowledge of Blender, Marmoset Toolbag, Substance Painter, and
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag What you'll learn Students will gain a better understanding of how game assets are professionally made in AAA game companies Create clean low poly mesh that is suitable for games Effectively create organized and properly laid out UVs Bake maps and resolve any baking errors Create realistic texture and color details Polishing and rendering for
Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter What you'll learn Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter Requirements No prior knowledge is required. Description Welcome and Instructor
in this tutorial, you will learn how to model weapons and also you will learn many techniques. so there's no need to use Zbrush and substance program anymore. After this tutorial, I promise you that you will grow in blender modeling and if you are a beginner, you will do much better. You can do all your work with a free program (blender) and present your work in the best way. There are many secrets and techniques in Blender, and in this
Learn How to Create Massive RPG Worlds & Game Asset Modular Systems From Scratch What you'll learn • Building your own dungeon and walk around it like in a real RPG game • Enjoying the 3D modelling to game environment transition from Blender to Unreal Engine 5 - the only one out there like it for all fantasy RPG fans • Creating nearly 100 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique
ArtStation – Foliage Tree Creation in Maya and Zbrush Tutorial and Assets. A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating tree cards and bark textures in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering
ArtStation – Old Wooden Stool Full Creation Process + Game Ready. We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry! info about this Product : step by step Time: 4 h 12 min Modeling: 3ds Max Unwrapping: 3ds Max Baking: Substance
Title: Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel Hey guys! This is a narrated time-lapse tutorial going over the entire modeling process of this helmet in Blender. This isn't a step by step tutorial but rather a general tutorial narrating my thought process on designing mechas so I suggest you have a good knowledge of the basics of Blender before watching this. I also used a bit of Hardops for this project, but it's not
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