So, you’ve seen the latest movies and video games and want to be part of the action. Maybe you’re an indie game developer who needs some cool assets for your project, or an artist looking to branch out into the ever-growing 3D industry. Well, you can! 3D modeling is easier than you think and you can start creating your own art.
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon.
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be played at near real-time speed to give you the best experience.
MP4 1920x1080 | 0h 44m | ENG | Project Files | 779 MB
MP4 1920x1080 | 0h 30m | ENG | Project Files | 257 MB
Starting with the basics of Sketchup this course will take you through Sketchup variable obstacles, projects, and how to use Sketchup to solve it. By working with effective way by using Sketchup variable powerful, simple and easy techniques.
This class is the easiest and quickest way to learn the most important skills you'll need to make your first 3D models. You'll learn how to use one of the most powerful and popular 3D software tools in the world. This is all done with the absolutely free Blender 3D software.
What you’ll learn: Animation, Polygon Modeling, Texturing, Rigging, Lighting, Digital Sculpting, Rendering. Master Maya, 3DSMax, Mudbox, and techniques you can use in any 3D application! Create professional quality assets for your portfolios, games, and animations. Create your own 3D prints or VR worlds.
In this tutorial/walkthrough i am showing my current design workflow. Over 5 hours of video. Almost all of them have narration in english. The mech design videos are speed up most of the time and the techniques that i have used are explained in realtime in the intro to blender video.
In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings.
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