This course is perfect for anyone who has never touched 3D software before and is eager to learn how to create video games! In this class I will show you how to obtain the FREE software we will use for all the projects here and go into briefly how each one works.
Skillshare – A Crash Course in Game Art: Basic Texturing | 779 MB
Golaem Crowd v6.4.3 for Maya 2016-2019 Win | GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
In this course you will learn the 5 pillars of rigging, any previous version of Maya can follow along as well! The instructor makes sure this course does not feel like a robot giving you information about rigging, but in a way it actually feels like a friend that is sitting right next to you at your desk helping you out to understand the entirety of what is rigging.
JoeAlter Shave And A Haircut v9.6v14 for Maya 2016 to 2018 Win/Mac/Linux | Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur.
Tool Chefs Atoms Crowd v2.7.1 for Maya, Katana and Houdini 16.5x-17 (Win/Linux) | Atoms Crowd supports characters with any number of legs! There’s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
In this short course we will quickly create a shader that can be applied to any geometry and make it look like snow!
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon.
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
Peregrine Labs Yeti 3.1.7 for Maya 2018-2019 Win | Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
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