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Learn how to model, retopologise and texture a digital prop and present it within a scene
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This in-depth course, taught by Liam Whitehouse, covers how to create closeup photoreal 3D environments from start to finish. A key aim is to ensure that the end result holds up at resolutions up to 8K for next generation HDR VFX projects.
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Golaem helps you to populate shots in a short amount of time and with limited budget. Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art. The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
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Maxwell | Maya offers seamless integration, allowing you to work comfortably within the Maya interface. This product has been specifically designed for rendering in Maya with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.
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Take your modeling skills to the next level by learning how to model a cartoon robot. You will learn how to create complex shapes and geometry, and how to add fine details to make your model look super professional. You will learn how to use the immensely popular QUAD DRAW tool that allows you to create any shape and geometry you like by the click of a button.
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In this course we will be previsualizing a liveaction Nike skateboarding commercial, as a solo previs artist in Maya. We’ll be creating shots based on a sample agency storyboard and a sample director’s treatment. We’ll be creating a custom 3D character using Autodesk Character Generator and rigging him with a skateboard for animation. We’ll be customizing his texture and learning how to light using Viewport 2.0.
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This quick 30 tutorial will walk you through how to create Color IDs for Substance Painter. Learn how to use Maya to assign vertex colors to your model to easily create Color IDs. By the end of the lesson you will be able to assign vertex color IDs to objects, as well as parts of object to have full control of where you would like your materials placed. Learn how to quickly and accurately assign existing color IDs to additional objects you may
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