This course was created last time I was teaching at The Animation Workshop, Denmark. Its a full biped rigging course going from a simple start and upgrading our rig. Its showing a ton of techniques that can be applied to your own rigs.
GS CurveTools is a powerful tool used to create and manipulate geometry cards and tubes (Curve Cards and Curve Tubes). GS CurveTools can be used in numerous workflows, from hair card creation, to creation of complex procedural braided cables and much more.
GS Toolbox is a collection of tools created to fill some of the gaps in Autodesk Maya modeling tools and provide quick access to some of the existing tools
Elementza – Retopology For Hard Surface
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
HardMesh Tools for Maya 2019-2020 Mac | Ideal for Designers, Vfx and Game companies, expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
Gumroad – 3dEx – Tutorial Collection – 05 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes
Stylized Clothing Modeling, Sculpting, Texturing Videos
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