Author Alex
2020-08-13
0
FXPHD – VFX307 – Advanced Environments – Juggernaut Bend Project
This class give us the opportunity to go through the workflow in RealityCapture with our Drone footage from the preparation of the images sequence in Nuke to the render in Maya Arnold and Clarisse. In Reality-capture we will generate the 3D mesh, align and orient properly the mesh, understand the bounding box concept, create some UVs and UDIM’s and export an OBJ and TIF textures. Finally, we will jump in Maya and reconnect everything to get our
Author Alex
2020-08-7
1
SolidAngle – Arnold to 3ds Max/Cinema 4D/Houdini/Maya/Katana (Win/Mac/Lnx) August 2020
SolidAngle – Arnold to 3ds Max/Cinema 4D/Houdini/Maya/Katana (Win/Mac/Lnx) August 2020 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of
Author Alex
2020-08-6
0
V-Ray Next v5.00.20 for Maya 2017 to 2020 Win x64
V-Ray Next v5.00.20 for Maya 2017 to 2020 Win x64 | Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 5.00.20 for Maya 2017-2020, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including "The Fate of the Furious," "Beauty and the Beast," and "Stranger Things," this
Author Alex
2020-08-4
3
CGCircuit – Learn Python Inside Maya
Join ILM's Geordie Martinez in this 8 week journey inside Python. Every week you will get access to 3+ hours of video content as well as example scripts, cheat sheets and UIs built in Designer for use in Maya's PySide. The instructor is there to answer questions and share with you his experience as well as give feedback on your work.
Author Alex
2020-08-4
0
Yiihuu.com – Creating a Sci-Fi Character for Games
This is an exclusive YIIHUU character which made in Cyberpunk style. YIIHUU worked in conjunction with an experienced 3D artist to provide you a tutorial on SCI-FI Cyberpunk character. In this tutorial, all students will have the full reveal to every step of character making, which including hard surface creation, fiber creation in Marvelous Designer, Topology and Unwrapping UV, Texture baking, PBR texture map creation in Substance Painter,
Author Alex
2020-08-4
0
Golaem Crowd v7.3.4 for Maya 2017-2020 Win
Golaem Crowd v7.3.4 for Maya 2017-2020 Win | GOLAEM POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. FEATURE FILM QUALITY ON A TV BUDGET
Author Alex
2020-08-4
0
CGCircuit – Face Rigging
A look at facial rigging with animated feature films in mind. We will create a fully functioning face rig, looking at one element at a time so that anyone can follow along with the workshop and get something out of it.
Author Alex
2020-08-3
5
CG Workshops – Body mechanics with Kyle Kenworthy (RUS)
Understanding body mechanics is one of the most important aspects of animation. In this 8 week course Kyle will take you step by step through his process for creating appealing, dynamic body mechanic shots. Kyle will teach you many useful techniques to help further develop your animation skill set including: finding reference, creating dynamic poses, working out timing, polishing tips, and more!! You will create 2 shots during this workshop and
Author Alex
FXPHD – DMP302 – Digital Matte Painting Desert Apocalypse
FXPHD – DMP302 – Digital Matte Painting Desert Apocalypse | 2.6 GB
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