
Polyraven UV tools is a MEL script for MAYA*, which makes it easier to unwrap hardsurface geometries, and much faster to deal with the distribution and layout of the UV shells. It includes checker materials, and error checking functions, which can relatively quickly find: flipped, overlapping, incorrectly positioned and missing UVs. And many more things.

Wireframe Playblaster is a tool for Maya which eliminates all the frustration of setting up an environment for rendering wireframes of smoothed models with original topology as seen directly in a viewport, letting the artist focus on what truly matters - their creativity. Render your wireframes with ease at lightning speeds without compromising the quality!

Powerful toolkit for Autodesk Maya to automate and simplify aspects of the recurring UV unfold / layout process.

Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total

Tool Chefs Atoms Crowd v3.6.0 for Maya, Houdini, Clarisse & Katana | Atoms Crowd makes crowd animation available to anyone. You don’t need any particular skill set to layout your crowd shots and simulate them. You don’t believe it, do you? Wait and see!

Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.

In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.

In this tutorial, you will learn how to create proper face topology from a 3D scan data head that is rigging/animation friendly with modeling techniques that are used in a professional production environment.

3d artist Sushil Kumar Lawaniya has recently released a “Maya 2020.2 NURBS Modelling Techniques” in Autodesk Maya. This course dives deep into curves, surfaces, keeping objects organized, efficient NURBS modeling, time-saving techniques and more.
![ArtStation – [Tutorial] Realistic Game Assets](/uploads/posts/2020-09/1600190999_florian-neumann-a.jpg)
My name is Florian Neumann and I'm a 3D Artist for Videogames! I have worked on various Titles like Forza Horizon, Overwatch, Farming Simulator and many more. You can see my best Stuff on my Artstation Site! Today I want to share some of my knowledge with you, more specifically I want to show you how to create realistic looking Assets for Videogames!
Tags
Archive
« June 2025 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines