
A 6-week course focused on designing and building complex hard surfaces for characters

We’re excited to bring you a tutorial by expert vehicle modeler and Principal Artist at EA Dice, Andreas Ezelius. In this collaboration with Levelup.Digital, Andreas shares his full workflow on how to create a sci-fi aircraft.

Zoo Tools Pro 2.4.1 for Maya Installer, Assets and New Tutorials

Learning new software can be very hard and time-consuming when doing it by yourself. I will help you make that jump from Maya to Blender in very detailed videos.

MODELING FUNDAMENTALS IN MAYA 2020 | This epic course is over 14 hours long and takes you through the journey of mastering Maya's powerful modeling tools.

ziRail creates patch polygons along your strokes. These strokes are drawn directly on a mesh. By doing so, creating polygons become intuitiv. This can be used as a companion tool for retopology tasks. ziWireframe is shipped with it.

This Master Class will discuss and demonstrate techniques used to create and manipulate the anatomy of a realistic cg creature. This is the first class in a two part series, Hyper Real Anatomy I & II. The focus of this first course will be to introduce, develop, and reinforce a thorough understanding of anatomy and how it relates to the underlying structures used to create a fantastic cg creature.

Hi guys, Welcome to the "Create Amazing Diorama Using Maya and Arnold" Class. In this lesson, we will create a 3D diorama In Autodesk Maya and Render the final image using Arnold. We will create the model based on a concept image, and cover all the basic topics in Maya from creating the model to finally rendering the final image. We will be using polygon modeling methods to create the Diorama model. Here are the topics covers in the lesson.

Golaem Crowd 7.3.6 for Maya 2017-2020 Win | GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.

In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.
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