Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter
Learn Zbrush Hard Surface modeling, Substance Painter, Marmoset Toolbag and so much more!
Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans.
A comprehensive, must-have course for the creation of two studio-quality hard surface game assets.
With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
I’ve made this guide to share with you guys the process that I teach my students to follow when they first dive into making faces for their characters. The goal of it is to learn how to make a head and have it ready for production.
Is this course right for me : If you are a complete beginner looking for a course which teaches you how to create a real time game character and covers everything form Sculpting, retopology and texturing of a game character, specifically stylized kind of character then yes, this course is for you. Basically you want to learn to create a complete real time character from start to finish.
You will become a universal specialist who can do everything in 3D: create objects and environments, adjust textures and colors, animate and embed models in a 3D scene. Master Houdini, Autodesk Maya, Photoshop, ZBrush, and Marmoset Toolbag and you will be able to qualify for jobs in advertising, games, or movies.
A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games
We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality.
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