In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around.
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke.
A collection of Houdini based training tutorials from Entagma
Introduction to Houdini. In this series we will start from the bottom and work our way up in the most common areas of houdini such as explosions, lightning and destruction.
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
Create a game ready asset from start to finish in Houdini. Learn Houdini’s powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine.
MP4 1920x1080 | 4h 38m | ENG | Project Files | 1.86 GB
Entagma – Patreon Advanced CG Tutorials (Updated: December 2018)
In this course you will learn how to import Textured Terrains in literally any 3D Package you can think of: Autodesk MAYA, Autodesk 3ds Max, Cinema 4D, Houdini, Blender, E-on Vue, Terragen, and even World Machine.
This training covers how to setup furry creatures and make hairstyles in Houdini.
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