Creating Games with Unreal Engine, Substance Painter, & Maya – Models, Textures, Animation, & Blueprint | English | 2021 | ISBN-13: 978-0367512637 | 826 Pages | True PDF | 166.17 MB
Welcome, in this tutorial you will learn procedural level generation with powerful procedural tools in Houdini for Unreal Engine 4.
You will learn the fundamental knowledge of game level design. You will learn about blockouts, metrics, visual language, composition, light, navigation, as well as perception and work with different types of spaces. And that's not all! You will learn the fundamental knowledge of game level design.
The game designer develops the idea of the game: from general mechanics and plot to subtleties of control, balance and design. Every detail is in your hands!
This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We will be working in Unreal Engine, as it is an easily accessible platform, but the workflow and techniques will be presented in as much of a software-agnostic format as possible. This is because many studios use either proprietary or heavily modified engines that are unique or exclusive to that studio's pipeline. These
This course introduces the fundamentals of concept art for games. Focusing on the functional roles that objects play, the course takes an ‘inside-out’ approach to design thinking. Learn to critically investigate forms beyond surface-level shapes. With an emphasis on logic and problem-solving, no pre-existing drawing skills are required for this course.
Pathfinder Player Companion – Martial Arts Handbook | English | 2018 | ISBN: 1640780920 | 32 pages | PDF | 5.56 MB
Covering topics such as World building, Character Development, Dialogue, Plot Theory and more to help write your story
Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.
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