
In this course you’ll learn how to create a 3D model for film or games from Adam Skutt, Senior Character Artist at Epic Games.
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From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.
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Want To Become An Environment Artist? LEARN AND APPLY THE SKILLS YOU NEED TO START A CAREER IN GAMES ONLINE IN THIS FLEXIBLE AND CUSTOMIZABLE PROGRAM. During the Bootcamp, you will actively participate in bi-weekly sessions with your cohorts and mentor as you progress from milestone to milestone.
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Ryan will teach you how to sculpt the idealized face by applying the Digital Sculpting Method, a unique approach to sculpting in ZBrush. He will highlight how to: establish the foundation of the face, structure facial features, connect the nose to the facial plane and understand the neck and shoulders. By the end of the course, you’ll be able to sculpt a full bust by applying a thoughtful and professional method.
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In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing.
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