FlippedNormals - Handpainting Skin Textures in Substance Painter. In this Substance Painter tutorial, you’ll learn everything you need in order to paint realistic human skin from scratch. We use very easy techniques which everyone can use. The series starts off by laying down a quick base with only a few colors, which are then refined as we progress. We’ll also cover how to paint roughness and bump maps, to greatly increase realism. COLOR THEORY
FlippedNormals – Stylized Character Sculpting in ZBrush – Majora & Skull Kid. In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works. FROM A 2D CONCEPT TO A
FlippedNormals - Concept Sculpting for Film and Games. In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it. PRESENTED BY SENIOR CHARACTER ARTISTS The course is
FlippedNormals – Creating Interior Environments for Games – In-Depth Tutorial Course. Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation. MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5 This
FlippedNormals - Fundamental Anatomy for Sculptors by Christian Bull. Fundamental Anatomy for Sculptors is a course designed to teach anatomy to anyone who works or aims to work with organic sculpture, whether it’s as a fine artist, hobbyist, or as an industry professional. In this course we look at the limitations of blindly copying work out of anatomy reference books, and focus on a system to allow us to approach anatomy study in a way that
FlippedNormals - Sculpting the Facial Features in Zbrush. In this fundamentals sculpting series, you’ll learn how to sculpt the essential facial features: Eyes, Nose, Ears and the Mouth. Every section starts off with the theory behind the facial feature, which will serve as a foundation for all your future sculpt. Next up, we show you how to actually sculpt the facial feature. LEARN THE FUNDAMENTALS Sculpting a full face can be incredibly
FlippedNormals – Introduction to Sculpting in Blender with Henning Sanden. Learn how to sculpt in Blender with our easy-to-follow course, taking you through everything you need to know! You’ll learn how to use the different sculpting tools in Blender, such as dyntopo and remeshing – as well as sculpting techniques like understanding how to create appealing shapes and characters. Learn the Sculpting Tools You’ll be sure to learn all the sculpting
In this course, you’ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process – no timelapses. You will learn the techniques used in today’s AAA game production to make high-quality hero props for games, and create your very own Pokedex. With 17 hours of professional teaching, you’ll be equipped with
FlippedNormals - 20 IMM Brush Animal Ornament + PBR Texture ( 2 Types ) + UV.
In Switching to Blender for Experienced Artists, you’ll be able to take the leap and finally switch to Blender! We’re getting straight to the point, teaching you exactly what you need to make the switch to Blender. We cover everything from learning the UI and navigation to using the modeling tools, shading and texturing, sculpting, retopology and rendering with cycles and much more!
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