Free download video course by FXPHD – HOU221 – USD and LOPs for Houdini Artists. Taught by Jeronimo Maggi. More and more applications are starting to support USD and most studios are in some way using it in their pipelines. USD is here to stay and it is slowly becoming the industry standard. This course is designed for artists who want to get familiar with how USD works to better understand the pipelines that they are working in. It will cover
Free download video course by FXPHD – SHG201 – Shotgun in Production Shotgun is the industry standard for production management, but unlocking its full potential requires a firm grasp of organization principles and best practices to keep things running smoothly. Taught by multiple producers, artists and TD’s from Austin-based studio Mighty Coconut, this course covers how to make the most of Shotgun on everything from large animated series to
FXPHD – SIL103 – Introduction to Silhouette and Paint, Part 2. DURATION: 3 hours 38 minutes. Course syllabus: CLASS 1: MEGA PLATES, PAINTING AND COMPING Learn how to create a Mega Plate using the Mocha Pro plugin inside of Silhouette and paint a matte painting using the DOD node to use in this A over B comp. Combine tracked roto articulates with PowerMatte to bring it all together. Discover how to manage your Silhouette project file with
This course is a creative class that focuses on the art of color correction and not learning the software. That being said, this course does include a new V16 bonus class and footage to coincide with the new 2019 release.
This course, taught by Jeronimo Maggi, builds on the fundamentals taught in Introduction to Houdini VEX & Python (HOU217), focusing on creating a tool using mostly Python and some VEX. We start from scratch and slowly add one feature on top of the other as the needs come along, ending up learning how to debug and test our code. Throughout the course we take a look at tracking our versions with Git, using header files in VEX, creating and
In our new course, taught by Katie Morris, you will learn the fundamentals of Silhouette Paint. The course begins with an introduction of the paint interface and an overview of the Paint Tools and Auto Paint. The subsequent five classes focus on two shots, one a facial dot marker removal shot and the other a wire removal and plate reconstruction shot.
This course is all about exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting. There are some some fundamentals techniques that can help and instructor Philip Maddock demonstrates how to apply these techniques creatively, elevating your lighting and the quality of your rendered images.
Working at Imaginary Forces, prof Ryan Summers has completed an array of motion graphics jobs over the last 12 months. From main-on-end sequences for films like Pacific Rim to the opening titles of shows like Person of Interest, he found two constants: tight timelines that require you to work fast and clients that need you to stay flexible to the end.
This course aims to provide a basis for Maths for the Artist that says “If I’d known Maths would have been central to effects and animation I would have paid attention in school!” Mike Seymour works through the major areas of maths that are useful to understand for visual effects and animation. This really is a maths course, teaching you both actual maths and the principles of areas of maths in more advanced areas. The aim is to equip you with
This introductory course, taught by Ludovic Iochem, covers Adobe Photoshop and the most important tools and techniques used for Digital Matte Painting in a production environment. An overview of the software and interface is followed by moving on to covering the main tools used such as Brushes, Clone tools, and the Free Transform command. Next comes the most important techniques, such as grading, extraction, and integration of new elements.
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