Gumroad – Foundation Patreon Foundation Patreon – Creating Environments – Part 3: Applying Light & Shadow Download Contents: • 50 Min Video Lecture & Demo • JPG Demo & Notes https://foundation-patreon.gumroad.com/l/Vjes
Gumroad – Foundation Patreon – Creating Environments – Part 2: Creating Unique Environments Download Contents: • 1 Hour Video Lecture & Demo • JPG Demo & Notes *Note: This download does not include assignment feedback or blog access. https://foundation-patreon.gumroad.com/l/Ejuid
Gumroad – Foundation Patreon – Creating Environments – Part 1: Studying Methods Download Contents: • ~1.5 Hour Video Lecture & Demo • Bonus Draw-Over Video (no audio) • JPG Demo & Notes https://foundation-patreon.gumroad.com/l/BcfwJ
Proko – Digital Painting Fundamentals There’s never been a better time to be a digital artist. The market is saturated with tons of software, and the demand for digital artists is higher than ever! The industry is overflowing with opportunities like never before, and tons of artists are finding success as independent creators. With all of the variety out there, it can be tough to know how to begin learning and improving. That’s where this course
Domestika – Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail. “To draw memorable heroes, villains, or wizards, it is key to define what rules, culture, and community they encapsulate. “ Defining the worlds his characters live in is an essential part of Even Amundsen’s creative process. As an illustrator and character artist, he has
Visual development is a key role in the process of making an animated movie and creating whole worlds from scratch that will end up on the big screen and move audiences around the world. So when I thought about preparing a course about visual development, I thought of everything that is already available out there that covers the theory you would need to help you with your art: perspective, composition, values, contrast, and so on. But there’s
Gumroad – Foundation Patreon – Concepting Fantasy Environments – Final – with Mitch Aseltine Another tutorial done earlier this year for the Foundation Group! Part 2 to my environment thumbnail one. Here I take one of the thumbnails previously done to finish. It's pretty much an unfiltered look at my process, over 20 hrs condensed down into 2. Complete with all the mistakes, roadblocks and some castlevania/bloodborne inspired goodness.
Gumroad – Foundation Patreon – Concepting Fantasy Environments – Thumbnails – with Mitch Aseltine Tutorial done last month for the awesome guys over at the Foundation Group. Each of the thumbnails above utilize slightly different approaches to start the thumbnail, and I show you how to take each of them to a refined enough stage to serve as a thumbnail before showing to an Art Director, or moving onto final. Covers some different ways to start
Creating A Gallery Show with Nathan Fowkes. For this workout, you'll paint along with my demonstrations for about an hour each day for 21 days, to get your necessary artistic training, your daily “calisthenics” to become the artist that you hope to be. And this workout is something extra special because we all need to put together a body of work, it might be our portfolio, it may be a gallery show, but we've got to put our very best effort into
You will be able to sculpt anatomy with better accuracy than before. What you'll learn Sculpting the elements of the face Sculpting the torso Sculpting the arms and hands Sculpting legs and feet Bringing emotion for sculptures Taking great renders for presentation Requirements I expect you to have some sort of basic blender experience. You should have blender 3.2 installed on your computer. Description Do you have problems modelling male
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