“In this Tutorial series, you will learn all there is to know about the Voronoi Fracture Object, which is new in Cinema 4D Release 18. It slices, it dices, it destroys and it crumbles any 3D model you throw at it… and it’s extremely fun and easy to use. Let’s dive into the magic world of the “Voronoi Fracture” and see what surprises it beholds.”
In this tutorial series, you will learn how to create, design and animate a 3D extruded intro title with Cinema 4D. You’ll render to After Effects for final compositing utilizing Maxon One tools such as Trapcode Particular, Magic Bullet and Universe to build the final look. By the end of this series, you’ll feel comfortable stylizing, animating and extruding text, become more familiar with the C4D sculpting tools to create damage, learn how to
In the introduction I am presenting myself, Vincent Schwenk, a 3D artist based in Hamburg. After showing you some of my portfolio work.I am directly jumping to my job for Microsoft. Together we will break down one shot into seven small tutorial series, with a lot of different topics like: Modeling, UVs, Staging, Lights and Textures.
In this series we will be learning how to use Cinema 4D’s UV Toolset, to quickly and efficiently unwrap and pack the UVs for Hard Surface Models. Although the Series is aimed at users with a basic understanding of UVs and UV workflows in General, if you happen to be new to UVs, you will still learn a great deal from it.
In this series, Can Erduman shows how to create a Face Rig using the new features of Cinema 4D R23 for his short I'Artista.
In this tutorial series we will take a look at some techniques that allow us to create an object dissolve effect, using the PolyFX Modifier, MoGraph Effectors and Fields.
In this mini series we will take a look at some of the things you can do, after you have UV unwrapped a 3D model. We are going to apply a number of simple textures using various projections, consolidate multi-part models into single ones, bake multiple materials into a single Texture map, and finally Export the model to Unreal Engine.
In this introduction you will learn what the toon rig preset is about and it’s use cases.
In this series we will take a deep dive into Hard Surface UV Unwrapping, using the New UV and Selection Tools introduced in Cinema 4D S22 and R23. We will see how to make simple and meaningful selections of Polygons and Edges, and split them into nicely Relaxed UV islands.
In this series, I partner with Sebastian Pfeifer, to bring you the ultimate knowledge for Creating Amazing Toon VFX.
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