The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
You will be able to create 3D Characters for your presentations, movies, games, advertisements & videos etc.
Skillshare – Character Modeling and Sculpting in Zbrush | Part 03: Technical Workflow Tips
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture
Part 4 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach to hand painting textures on a character, using her character created for The Legend of King Arthur Challenge. In this final part of this series, after painting and rendering seemingly endlessly, Katia shares how to make minor geometry changes to the assets, and how to know when you are finally at a
This course combines a simple effective teaching system with easy to follow videos and tons of projects to work on. And a mind-blowing 24 hours of video content straight to your fingertips. This will take you from beginner to advanced in how ever long you want it to take because its completely self guided. Take it at your own pace.
Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.
From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.
Characters are the heart and soul of any movie, comic or video game. In this Course, illustrator Philipp Kruse shares his secrets to populating projects with compelling humanoid designs. Strap in for an interactive tour all the way from artistic first principles to the most advanced tricks, each tailored to make your characters not only look amazing, but feel like living, breathing parts of their worlds
Do you want to create professional looking characters for games? In this series I will show you how to design your own free game characters using Adobe Fuse. I will go through the software in detail and show you how to correctly setup the materials ready for export to Adobe Mixamo.
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