All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.
In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders. More examples
Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig & Animate Video Game Characters
Learn modeling techniques as well as UV Mapping, Texturing, Lighting and Rendering in Maya then compositing in Photoshop
In this lecture, Luis Carrasco uses a combination of ZBrush, Keyshot and Photoshop to take a simple sketch to a fully-rendered concept. He begins by creating an initial drawing that has just enough information to guide the 3D sculpt. Before starting in ZBrush, he discusses how to customize the interface to improve workflow. Luis then begins with Dynamesh, and throughout the sculpting process shares various techniques to develop the character as
In this 2+ hour demo, world-reknown Concept Artist, Wesley Burt, walks us though his process of conceptualizing characters from imagination. In addition to discussing his thought process and techniques, Wesley discusses some of the ins and outs of the Concept Art Industry.
Born in London, England and now residing in Los Angeles with his wife and two kids, Stephen Silver has been a professional working artist, character designer and teacher in the industry for over 30 years developing intellectual properties for some of the largest companies in the world such as, Disney, Warner Bros, Nickelodeon, Sony, MAD Magazine, Reel FX, Bento box, Hasbro, Universal, DreamWorks and more. IMDB PAGE
In this course you will learn one of the most powerful animation workflows available today - Reallusion's Character Creator 3, iClone 7 and Unreal Engine!
Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.
Note : In this course you will learn to model high quality 3d character model using Zbrush, Marvelous Designer. We will also use Photoshop for the final render pass composition and a small but great software called PureRef for reference image browsing.
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