In this course you will we will be re-creating 10 iconic video game characters in Maya, learning the basics of polygonal modeling, texturing, rigging, and animation. In addition, you will be taking the knowledge you learn to create your own original characters. The final assignment of the entire course will be to design your own original iconic 3d character.
Yishu Ci is joining us this month to take us through his process of creating characters through line drawing, and finalizing them with a simple colored render treatment.
CGMA – Character Creation for Games (ENG-RUS). This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. Week 1 | Intro/Blocking In Week 2 | Hi-res Sculpting Week 3 | Hi-res Sculpting (cont) Week 4 | Retopology / Low res
This course will take you through the process of learning how to sketch creatures both real and imaginary. Instead of learning how to simply replicate a drawing or photo, this class will teach you how to utilize reference and break down complex subject matter into basic forms. We will also cover skeletal structure, rendering textures, and capturing movement/poses to bring your sketches to life. We’ll be exploring a variety of exercises to design
Drawing skills, anatomy, character design, perspective, and overall storytelling- this 6 week course is designed to laser focus on what studios are looking for and how to get the job you want.
2D character creation and the key points behind 2D character creation.
Today we’ll learn the basics of cartoon chibi portrait illustration. We’ll start by figuring out the face proportions and will make the sketch along the way.
This class is for both beginner and intermediate artists who strive to create original characters and want to incorporate a fresh and interesting narrative into their design.
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