Author Alex
2019-08-22
0
CGCircuit – Applied Houdini – Volumes II
Welcome to Applied Houdini Volumes II – Simulation! In this lesson we’re going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation.
Author Alex
2019-08-2
0
CGCircuit – Applied Houdini – Particles III – Sparks and Lighting
Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy
Author Alex
2019-01-31
1
CGCircuit – Applied Houdini – Rigids V
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke.
Author Alex
2018-12-25
0
CGCircuit – VFX’n’GO – Houdini Rocks – Volume 4a – Introduction to Dynamics
MP4 1920x1080 | 4h 38m | ENG | Project Files | 1.86 GB
Author Alex
2018-07-16
0
CGCircuit – Cinema4D Car Destruction Part 1
MP4 1920x1016 | 2h 50m | ENG | 1.3 GB
Author Alex
2018-06-16
0
CGCircuit – Crowds for feature film in Houdini
MP4 1280x720 | 2h 11m | ENG | Project Files | 3.5 GB
Author Sonya
2018-05-1
8
CGCircuit – Applied Houdini – Particles II
MP4 1680x1008 | 2h 28m | ENG | 5.32 GB
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