![CGcircuit – Houdini FX series. Pyro: cluster smoke.](/uploads/posts/2020-04/1586878471_345345.jpg)
In this lesson I will cover some methods creating large scale simulations in Pyro. Inspired by “Midway”, I decided to create a scene with a destroyed ship and with a lot of smoke around. The main problem was that large-scale simulation requires a large amount of resources. Therefore, I decided to use the TOP network and clusters, which allowed us to split the simulation into parts and simulate one after another.
![CGcircuit – Applied Houdini Rigids VI (RUS)](/uploads/posts/2020-04/1586183533_applied-houdini-rigids-vi.jpg)
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well.
![CGCircuit – Character Rigging Production Techniques](/uploads/posts/2020-03/1585567096_01.jpg)
This course takes students through a journey in the complex and fascinating world of Rigging. The techniques explained here can be applied to film, animation and games rigs. This is a course for people who would like to gain professional knowledge of Rigging and to get ready to enter a production environment.
![CGCircuit – Introduction to Vellum Grains](/uploads/posts/2020-03/1585238161_cgcircuit-introduction-to-vellum-grains.jpg)
In this online course, the viewer will learn some beginner to intermediate Vellum Grains techniques. Vellum Solver was introduced in Houdini 17 and is a very powerful solver. It enables the artists to quickly iterate different simulations in no time.
![CGCircuit – Introduction to VEX – Volume 3](/uploads/posts/2020-03/1585238313_555.jpg)
In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach. The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.
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