In this course, you will learn how to create high-resolution organic destructions with Houdini’s VDB system. This way of working will allow you to simulate RND faster without having a super-powerful computer.
In this online course, you are going to learn some of the most important techniques to paint out, roto and track in Nuke. This is the bread and butter of compositors. This course will teach you those techniques that will give you the feeling that there are no limitation to image manipulation. Rotoing, tracking, painting could seem a bit fastidious, but with the rights tools and the right workflow, you’ll see that it is actually not that hard,
Hi everyone, welcome to this new course on CGCircuit, “Green Screens and Blue Screens Keying In Nuke”. In this tutorial, you'll learn the proper workflow and the right tools to achieve green screen and blue screen removal in Nuke. Chroma keying could be a challenging thing if you don’t know where to start. Well, follow me in this practical approach to creating a shot that will teach you the fundamentals of chromakeying in Nuke. This is not, just
In this tutorial, you'll get to learn the powerful 3D functions of Nuke. Geometry creation, shading, lighting, animation, camera projection and more. We will use Nuke’s 3D abilities to create an animate matte-painting. To learn compositing, you need practice, and here, you’ll be able to apply those skills on a stunning concrete example. In addition, following this course will teach you the techniques and workflows used by major visual effects
Crack Effect in Houdini 18.5 using curves and RBD solver… its file Explanation so I am providing a complete Houdini project file with it. This Tutorial requires RBD knowledge of Houdini and is for the artist who wants to learn tips and technique
Applied Houdini is a production quality oriented Houdini tutorial series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Rogue One: A Star Wars Story, Aquaman). Benefit from production proven workflows while also getting an in-depth explanation of why things work the way they do. Best of all - each tutorial
Applied Houdini is here with one of my most exciting lessons yet - Volumes VI, Controlling magic! In this lesson we're going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we'll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with
In this demo I will show you my animation workflow from start to finish, including how I receive and implement director feedback. By focusing on the context of the story, planning for shot hookups, and receiving notes in dailies, we'll go beyond the typical student exercise and learn what it takes to animate in a production environment.
In this Houdini Essential series, we are going to take a look at some advanced Flip Fluid techniques in Houdini to create a large scale water splash.
In this tutorial we cover how to use Substance Designer for Look Development. Starting in Maya with a render layer template, we render out a series of passes and then use them to create a look dev in Designer using a pre-built multi-material network.
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