CGCircuit - Discovering Houdini Vellum. Hello, my name is Arsen Margaryan. I am excited to introduce to you my new tutorial, which is dedicated to Houdini vellum. What can be said about vellum? So, After the vellum was implemented in Houdini, it has become a much more powerful and self-contained program, as it expanded the list of Houdini's capabilities to perform many types of simulations, namely cloth, hair, soft-body, and grains. Of course,
CGCircuit - Realistic 3D Clothing. In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be
CGCircuit - PBD Cloth Tearing in Houdini. Course Description In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth. Who is this tutorial for? This course has been designed for artists with intermediate knowledge of Houdini and somewhat comfortable with VEX scripting. What will I
CG Circuit - Total Destruction vol.5:Water and Snow - Houdini tutorial. In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean
CG Circuit - Rigging in Houdini Kinefx - Houdini tutorial. Total Duration: 4h 18m 15s | Level: From Beginner to Intermediate. Course Description Complete and comprehensive rigging course for the new Houdini rigging system - Kinefx. Learn how to create an advanced reverse foot rig for the leg. You will start from the beginning by learning to properly create, orient, and manage joint hierarchies in Houdini. You will learn how to create FK and IK
CGCircuit – Advanced Destruction Series: Lightning Strike. Welcome to Advanced Destruction Series: Lightning Strike • Creating the terrain We will be creating this entire scene in Houdini from scratch, including all the effects, geometry, and compositing. We will start by first creating a terrain, using the heightfield workflow. We are going to use multiple cutting techniques to obtain fractured pieces only where we need them. For the simulation
CGCircuit - Sand Bag Tearing in Houdini. In this online course, you will learn how to create a convincing-looking cloth and sand simulation using Houdini’s vellum solver. The focus is on controlling the look and behavior of the sim by using noises, ramps, and custom attributes and utilizing the new features and speed introduced in Houdini 19 that make Vellum even more powerful than before. This course has been designed for beginners and
CGCircuit - PyroFluid - Master the Elements. Welcome to Pyrofluid – Unleash the Elements. In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to
CG Circuit – Houdini Essentials – Flip Rendering. In this Houdini Essential series, we are going to take a look at rendering realistic looking oceans and whitewater. We will learn how to create custom shaders from scratch to effectively render our ocean using mantra in a photo realistic manner. We will talk about the importance of environment lighting. This will be followed by taking a look at the shader for whitewater and different pscale
CGCircuit – Advanced Particles 2 : Demon Fire Trails. Welcome to Advanced Particles series: Demon Fire Trails. Some of the things you will learn with this course are going to be: • How to animate a static geometry along a curve, without relying on constraint networks • How to setup particle and smoke simulations and optimize them for faster results • Advanced Techniques for Particle advection • Creating deformations post-simulation with with
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