CGCircuit – VFX102 – Redshift for Live Action and CG This course outlines the new fast GPU based renderer Redshift for Maya. Not only can you learn about Redshift but also an introduction to Substance Painter and complex nuke composite networks as well. Chapter Videos: 1. Camera Tracking in Nuke 2. Scene Orientation 3. Export Into Maya 4. Orientation Tweaks 5. Scene Geometry Setup 6. Matte Shadow Catcher 7. Domelight Backlight 8. Redshift Lens
Realistic Character Props. Zbrush, Maya and Substance 3D Painter. In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper
Download video course by CGCircuit – Discovering Houdini Vellum 3. Hello everyone, my name is Arsen Margaryan, and I am very glad to introduce you to the third part of the series Discovering Houdini Vellum, which is a logical continuation of the second series. So, This time, the main focus is on the vellum's powerful soft bodies and all the adjacent constraints. To be more clear, let me list each of them. So, in detail will study the vellum
Download video course by CGCircuit – Discovering Houdini Vellum 2. Hello everyone! my name is Arsen Margaryan, and I am glad to present to you the second part of my tutorial dedicated to Houdini Vellum, which is a logical continuation of the first part, so I strongly recommend watching it only after viewing the first volume. Well, now I want to briefly describe the content of this lesson. So, throughout this tutorial, we will take a detailed
CGCircuit – Discovering Houdini VOP Part 1 (RUS). During the lesson, we will study about 74 VOP operators, and not only learn but also use them for their intended purpose. ----------------------- В ходе урока мы изучим около 74 операторов VOP, и не только узнаем, но и будем использовать их по прямому назначению. Constant, Add, Add Constant, Subtract, Subtract Constant, Multiply, Multiply Constant, Divide, Divide Constant, Float to Vector, Vector
CGCircuit – Houdini Tutorial Procedural Modeling – Escalator. What you will learn: In this tutorial you will learn the procedural modeling from fundamentals to advanced level. In the first part we will start to create the escalator elements and gradually we will move to more advanced procedural modeling techniques. In this part you will also study: How to create vertex mask in Houdini for UE4 materials. How to add rig and export animated steps.
CGCircuit – Total Destruction vol.4 Sparse Pyro. In this online course, you will go beyond the basics of using the new Sparse Pyro solver to create detailed fluids simulations like smoke, dust and fire while working on several very detailed tutorials, including a collapsing building emitting dust trails and a huge dust cloud. After watching this tutorial, you can expect to be extremely comfortable creating fluid simulations in Houdini 18, not
In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics. While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work. We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that
CGCircuit – Houdini Flip – Chocolate. Welcome to Houdini Flip Chocolate Simulation, In this lesson, we are gonna talk about the flip process, and we will start by source along the way we are gonna cover how to get ribbon shapes especially source motion, and how to control viscosity, and also the whole bunch of other smaller tips and tricks such as how to get jitter-free mesh and once we get decent sim result. We will import our result into
CGCircuit - Realistic 3D Character with Zbrush. In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by
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