Download video course by Lukas Kutschera (ArtStation) – Ultimate Tutorial: Character Creation for VFX. This Tutorial has 2 GOALS: 1) Practical: Show a Precise Workflow You can follow with the Character Design of your choice, resulting in a strong Portfolio Piece. 2) Theory: Outline the more general Principles, Design Rules, and Key Skills to create appealing 3d Art What you get: - a total of 17+ Hours of video - Narrated tutorial, discussing
ArtStation – Blender to Zbrush Bridge This script set allows you to send files between Blender and ZBrush with only a few clicks. No more naming temporary files, or digging through menus. Dramatically speed up your workflow with this Blender Zbrush Bridge. See it in action here: https://www.youtube.com/watch?v=J7t9cawkS2U&ab_channel=Tiedie FAQ: What's the difference between this and GoB? GoB is great for linking a subtool between Blender and
ArtStation – KT ModelingToolSet for Maya A collection of useful tools that help save time for modeling. 30 + Tools/Function in total and growing... With useful tools like Quad Corner Connect, Straighten Edgeloops, Grow selection by Angle.... and more. KTHolePuncher and KTpolyPanelExtract is also included in this collection. Please download the latest version. HOTFIX version 1.3.1 included missing ktSelectPattern and getComponentID script UPDATE
ArtStation – [Tutorial] Stylized Game Character Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create stylized Character for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I hope you will enjoy it and hopefully learn something as well! :) CONTENT: 44 Videos = ~
UPDATED: ADDED RUSSIAN TRANSLATE. Over the years, I’ve done a lot of hard surface modeling in Zbrush and found myself learning many different techniques and workflows. I thought it might be useful to someone out there if I recorded it all on video and talked through the process with you.
ArtStation – Blender Sci-Fi Remote Tutorial – Using Add-Ons. Do you want to learn Blender with industry standard Hard Surface Add-Ons? In this tutorial I'll show you how to create this Sci-Fi Remote from start to finish. I'll demonstrate my modeling process and cover how/where I use add-ons like BoxCutter, HardOps, MESHmachine and MACHIN3tools. After we finished the model, I'll use DECALmachine to add details to the model. You need to have basic
ArtStation – Hair Strand Designer V1.68.2 HAIR STRAND DESIGNER - STANDALONE TOOL FOR PC ONLY A simple tool for generating 4k texture maps for game ready characters created by an artist for artists alike! Demo version features no export options, however you can manually print-screen the renders at 1024 x 1024 px. Full version allows exports and are 4096 x 4096 px. FREE full 4k Sample Textures included. The SIMPLEST solution for generating hair
ArtStation – 26 Male leg poses 3D models ZTL+OBJ+STL This is a collection of realistic male leg poses created in Zbrush. The pack consists of various 26 poses of male legs. Included files : -ZTL (26 subtools with 4 subdivision levels ) Decimated OBJ -STL (26 files) Decimated Each leg has 351,767 polys. Total polycount of all legs: 46,257,000 polys (ZTL file) Decimated total polys of all legs 9,251,000
ArtStation – WINGS – 33 Character & Creature wings Make sure to use Zbrush 2021.6.x or later. 33 Wings ZBrush subtool & IMM Brush. Super timesaver and idea generator - quickly spice up 3D sculpting/designing/concepting, or even augment and change existing sculpts. Included you will find: 12 pairs from the bat/dragon-type 10 pairs from the feathered/bird-type 6 pairs from the insect-type 5 pairs in the category of 'other' -Zbrush IMM
ArtStation – FEATHERS - 40 High poly sculpts and IMM Brush Make sure to use Zbrush 2021.6.5 or later. 40 High poly sculpts Super timesaver - quickly spice up 3D sculpting/designing/concepting, and a great accompaniment to Wings. Included you will find: 14 primary feathers 10 secondary feathers 6 covert feathers 5 "dirty" feathers 5 stone feathers -3 x Zbrush IMM housing all 40 feathers (IInsertMultiMesh .ZBP), with "_HIGH" being quite high
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