In this course, Michael Kinsey gives a quick, working professional’s overview of Blender 2.8. With almost 10 years of Blender modelling and learning under his belt, Michael's course is aimed at both beginner and high skill level creators who are interested in learning what Blender has to offer and getting quickly onboarded to version 2.8 with minimal downtime. Michael covers the most frequently used aspects of Blender that he touches daily in
ArtStation – Creating Temple Walls Using Tillable Materials Part 1-3 | 773 MB
ArtStation – Intro to ZBrush by Michael Pavlovich (Full 12 Part Series)
In this course, Kem Yaralioglu will cover the fundamental nodes used for terrain creation in Gaea. This is a brief overview of all of the common nodes that he uses frequently to create landscapes. This will not necessarily cover how to create a production level landscape but will cover how to use the nodes together. This course is designed to provide a solid base for navigating, understanding, and using Gaea.
In this course, Kem Yaralioglu shows how to prepare and use HDA inside UE4. He covers the scattering node and how to expose parameters that can then be updated in-editor. This will not necessarily cover how to create a production level landscape but will cover how to use the scatter node and how HDA’s work.
In this course, Kem Yaralioglu covers the fundamental nodes used for terrain creation inside Houdini. This course is a brief overview of all of the common nodes that are used frequently to create landscapes. This class covers how to use the nodes together on your way to learning how to create a production level landscape.
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional lights, volumetric height fog, and skylights. Then moving on to setting up a scene using UE4’s light baking system and how to modify the results and trouble shoot any factors that occur during the process. Finishing with showcasing post process features and how to modify basic materials
A full run through of creating a waterfall effect in UE4 using a combination of texture creation in Zbrush and Photoshop and UE4’s material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up master materials and particle systems in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the
Icy lingerie version! nsfw set /psd,hd jpg, video process etc-https://www.patreon.com/posts/platinum-ice-32203228
Painted Adult version Marnie from PokemonSwordShield ;3 gothic/edgy/cute/vibes sfw/nsfw /psd,hd jpg, video process etc-https://www.patreon.com/posts/adult-marnie-32157417
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